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SequenceStateMachine Methods

The SequenceStateMachine type exposes the following members.

Methods
  NameDescription
Public methodCanFire
Checks if the specified trigger can be fired in the current state.
Public methodDispose
Public methodFire
Transition from the current state via the specified trigger. The target state is determined by the configuration of the current state. Actions associated with leaving the current state and entering the new one will be invoked.
(Overrides BaseStateMachine.Fire(UTP).)
Public methodFireError
Fires the Error trigger, with its mandatory arguments
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